I'm a game developer specializing in C#, Unity, and VR integration. I've worked on a variety of projects, from creating immersive VR experiences to designing AI-driven game levels. I’m passionate about using technology to build unique and engaging games that push creative boundaries.
This project explores the implementation of a multi-agent simulation in Unity game engine to model the emergent pattern formation observed in the slime mold Physarum Polycephalum. Inspired by the work of (Jones, Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks, 2010), the simulation aims to replicate the organism’s dynamic behaviors and network formation processes.
The Urban Parkour VR is an immersive virtual reality experience designed to simulate urban parkour activities. The primary goal was to create a physically realistic and engaging environment where players can navigate and interact with urban landscapes. Advanced features such as voice-controlled interactions with an AI NPC were added to make the game more interactive.
A top down 2d shooter made for the Kingston game jam in 2 days in a solo project.