Naveen's Home

Hi there, I am Naveen 👋

I'm a game developer specializing in C#, Unity, and VR integration. I've worked on a variety of projects, from creating immersive VR experiences to designing AI-driven game levels. I’m passionate about using technology to build unique and engaging games that push creative boundaries.

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Recent Projects
Slime Mold Behavior
Slime Mold Behavior
Unity Engine
C#

This project explores the implementation of a multi-agent simulation in Unity game engine to model the emergent pattern formation observed in the slime mold Physarum Polycephalum. Inspired by the work of (Jones, Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks, 2010), the simulation aims to replicate the organism’s dynamic behaviors and network formation processes.

Urban Parkour VR
Urban Parkour
Unity Engine
C#
XR Integration

The Urban Parkour VR is an immersive virtual reality experience designed to simulate urban parkour activities. The primary goal was to create a physically realistic and engaging environment where players can navigate and interact with urban landscapes. Advanced features such as voice-controlled interactions with an AI NPC were added to make the game more interactive.

Vital Disintegration
Vital Disintegration
Unity Engine
C#
GameJam

A top down 2d shooter made for the Kingston game jam in 2 days in a solo project.

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Usernames in Multiplayer

May 10, 2024
Since we have most of the things already set up to facilitate the addition of usernames, I thought it would be a good touch.
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Turning puzzle scenes into Canvas Puzzles

May 10, 2024
Sorry for the late post but got stuck on a problem. Since we were making a multiplayer game, we had to think of a way that when a puzzle scene is loaded for the player, the other players still remain on the scene and when the player is back from the puzzle scene, they should come back to the same scene.
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Menu System for multiplayer (PUN2)

May 7, 2024
In this blog, I am going to talk about all the PUN2 methods that we used to setup our project. Even though this was one of the first things I did, I am uploading this a bit late because there were continuous changes in this throughout the project.
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